Certiport Announces Unity Certified User: VR Developer Exam

Dr. Brennan Spiegel said, “Virtual reality is like dreaming with your eyes open.” Are you ready to help your students open their eyes to these dreams?

Here at Certiport, we’re so thrilled to be expanding into the VR certification industry. In partnership with Unity, we’re excited to officially announce the launch of the Unity Certified User: VR Developer exam. Available to all individuals who have taken and passed the UCU Programmer exam, the UCU VR Developer exam will validate the candidate’s ability to create VR experiences and programs within Unity software.

Why VR Skills?

“Virtual and augmented reality skills are being increasingly demanded in today’s marketplace. Virtual reality jobs are expected to grow nearly 35% over the next ten years, according to Burning Glass,” said Ray Murray, General Manager of Certiport. “We know that adding the UCU VR Developer certification will help schools validate students’ skills in this growing industry.”

What’s Covered on the UCU VR Developer Exam?

The Unity Certified User VR Developer exam objectives break down into three key areas: setup, interaction, and optimization. Each area has specific tasks or skills that must be mastered for the exam:

  1. Setup
    1. Implement Package Management for enabling VR including but not limited to the Package Manager and the Asset Store
    2. Configure Project Settings according to VR platform requirements
    3. Given a scenario, determine the appropriate rendering pipeline to use for a low- and/or a high-powered headset including but not limited to the HD Render Pipeline and Universal Render Pipeline
    4. Identify the default Unity object scale in relation to real-world scale
  2. Interaction
    1. Assess a VR UI based on Unity VR Best Practice including but not limited to comfort, menu creation and projection, and physical UI interaction
    2. Given a scenario, determine the components needed for a user to physically manipulate objects
      1. Author notes: using colliders, triggers, and rigid bodies
    3. Compare the multiple types of head tracking found in common VR equipment and the Degrees of Freedom allowed by the equipment
    4. Given a scenario, determine the appropriate locomotion techniques to be used including but not limited to teleporting, constant movement, room scale, and stationary
    5. Explain the use of Spatialized Sound and how to implement it
  3. Optimization
    1. Given a scenario, determine how to optimize a texture
    2. Identify the effect of poly count on run time
    3. Identity the effect of particles and visual effects on run time
    4. Identity the effect of lighting and shadows on run time
    5. Predict the effect of latency to the user experience

When Is UCU VR Developer Available?

The UCU VR Developer certification exam is available immediately in English, with GMetrix practice tests to follow. The certification program will be available as a site license for K12 and higher education, with an option to purchase individual vouchers based on the size of the courses. You can contact your Certiport Territory Manager here for additional information.